Virtual Environments-






Today we learn about the virtual world. we live in a world where digital is widely used when I was a kid I used to play a game called SIMS without knowing it was a virtual world.

virtual tour
A virtual tour is a simulation of an existing location using continuous video or still images. Other multimedia elements such as music, sound effects, and floor plans can also be used. They help restore a realistic representation of reality. Virtual tours help present a view of inaccessible areas and offer an interesting and excellent alternative to fieldwork when cost, time or logistics are an issue for people.
Let's take a virtual cave as an example
virtual cave
A VR CAVE (Cave Automatic Virtual Environment) is a VR room or cube-like space in which 3D images are projected onto the walls of the room to create a walk-in, immersive 3D environment. With so many options for VR CAVE: projectors, tracking, number of screens, screen sizes, resolutions, etc., no two cases are likely to be the same. 


WHY USE VR CAVES?
More and more companies are considering CAVE system VR when they want to involve multiple people in a single virtual experience. Ideal for groups, especially presentation scenarios, as up to 10 people can view the same image, with one acting as the leader or guide for the virtual experience. In addition to the person in front of the screen, multiple remote CAVE virtual reality systems can be linked to provide a collaborative experience. You can also add remote users as on-screen avatars using a head-mounted display (HMD).

The CAVE setup has some advantages over the HMD solution. All viewers can see her 3D image while wearing her 3D glasses and she can be fully immersed instead of looking at a 2D screen when using the HMD. Another element of the VR CAVE setup is the ability to go even further by augmenting the virtual environment with real-world input devices to enhance the 3D immersive effect with haptic interactions. Devices such as haptic arms can be added to learn gestures, accessibility controls, ergonomics studies, or add a physical control panel to move objects within a virtual scene.
Are there any restrictions on automated virtual environment CAVE?
There may be many barriers to adopting VR CAVE, including installation costs. This type of immersive 3D installation costs around €80,000 for a 2-sided corner cave, up to €750,000 for his CAVE on 6 sides, plus maintenance and usage costs, if it costs more than €3,000 per month. there is. Space requirements are also an important factor when installing a virtual CAVE environment. Have a relatively large room for all the hardware you need (the TORE project shows this well) and the space you need to set up your projector (less for LED screens or if you use mirrors) Elements such as air conditioners, lighting, control panels, etc.

Also, when installing a virtual reality cave, several factors should be considered to ensure optimal performance. For example, strong vibrations near the cave auto-virtual environment can shift the projector and force resynchronization, or the tracking can be interrupted by an external light source.

In this virtual world, we often see avatars because we (humans) cannot project into this world. Therefore, as a class activity, you will have to create your own avatar. 


Moreover, with AR we can teach people why my project on AR will be on a mountain as listed below:

to be able to do the AI I have using the skill that I have learned in media literacy. the video editor I have used is DaVinci Resolve a concept that I have to learn in lesson 1.

Virtual chat box
Chatbots are virtual advisors, advisors, or assistants whose job it is to have real-time conversations with Internet users. However, it continues the conversation without human intervention. It is actually a computer program with special algorithms that enable conversations and activities related to the customer's needs.  
SFIA level
for AI I can say that I am on level 6 which is Initiate, influence and it is in the animation field


 with the virtual Environment, I have defined authority and accountability for actions and decisions within a significant area of virtual environments. Influences policy and strategy. it has Leads collaboration with a diverse range of skills across competing for the work within the module. The decisions made have an impact on the achievement of the Augment reality coursework. it Has deep expertise in my own specialism(s) and an understanding of its impact on the broader business.

Moreover, it Demonstrates leadership in organizational management. Understands and communicates industry developments, and the role and impact of technology. Virtual environments have identified and endorsed opportunities to adopt new technologies and digital services. it Creatively applies a wide range of innovative and/or management principles to realize project work.

Has developed business knowledge of the activities and practices of own organization and those of suppliers, partners, competitors, and clients. Promotes the application of generic and specific bodies of knowledge in own organization. Develops executive leadership skills and broadens and deepens their industry or business knowledge.

References
https://www.google.com/search?q=virtual+environments&tbm=isch&ved=2ahUKEwiSqaHBnoT-AhXKricCHcaqDFYQ2-cCegQIABAA&oq=virtual+en&gs_lcp=CgNpb

https://www.google.com/search?q=VR+caves&tbm=isch&ved=2ahUKEwjp5anTnoT-AhUEokwKHVmuCVEQ2-cCegQIABAA&oq=VR+caves&gs_lcp=CgNpbWcQAzIF


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